D&D 5e SRD
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Lizardfolk
Lizardfolk
2014
Lizardfolk
Medium humanoid (lizardfolk) neutral
Armor Class
13 (natural)
Hit Points
22 (4d8)
Speed
30 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills
Perception +3, Stealth +4, Survival +5
Senses
passive Perception 13
Languages
Draconic
Challenge
1/2 (100 XP)
Hold Breath
. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield
. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
medium
humanoid
cr-0.5
monster
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